The Winter Garden Of The Kakita
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    • Of Dojos and Study >
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        • Servants
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      • Of Koku: Samurai Economics >
        • Demographics
      • The Structure of a Village >
        • A Typical Village
        • Ashigaru and Levies
      • The Development of Cities >
        • The Layout of the City
      • The Transition to War
      • Courtiers with no Court
      • Court Ranks and Status
      • Clan Variations >
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    • The Influence Game >
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      • What is Influence
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      • Earning Influence
      • Spending Influence >
        • Rendezvous
        • Favors
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    • Mass Battles for Small Groups >
      • Armies in Conflict
      • Goals and Advantage
      • Squads >
        • Command Squads
        • Combat Squads
        • Ritual Squads
      • Skirmishes in Battle
      • Order of Battle
      • Rewards of Battle
    • Building Prosperity >
      • Forming a Community
      • Taking Responsibility
      • Prospects and Benefits
    • Shinobi Tips
    • The Game of Letters
    • Rokugani Clothing
    • Rokugani Food and Feasts
    • The Tea Ceremony >
      • An Index of Teas
    • The Language of the Fan
    • Superstitions of the Clans >
      • Shadowlands Superstitions
    • Challenge Focus Strike
  • New L5R Timeline
  • Map of Rokugan
  • The Imperial Census
  • Clan Pack Booklets
  • Fiction from the RPG
    • The Academy Library >
      • The Tao of Shinsei
      • Kakita's The Sword
      • Mirumoto Hojatsu's Niten
      • Sayings of the Ise Zume
      • Unicorn Travel Poetry
      • Crab Slang and Insults
    • Stories of the Crab from the RPG >
      • Hida's Gift
      • What Does Not Kill Me
      • Letter Addressed to Akodo Hirano
      • Research of Kuni Mokuna
      • Hida and Shinsei
      • The Beginning of Meaning
      • The Story of Osano-Wo
      • Battle of the Cresting Wave
      • Lion and Crab
    • Stories of the Crane from the RPG >
      • The Lady Doji
      • The Marriage of Doji and Kakita
      • The First Crane Thunder
      • The Legend of Daidoji Hayaku
      • The Origins of the Asahina
      • The Silver Kirin
      • A Soldier's Report
      • To Win a Heart
      • The First Hantei's Bride
      • Hiramori and Hiramichi
      • Tsume and Katogama
    • Stories of the Dragon from the RPG >
      • The Sword Path
      • The Mysterious Nature
      • Journals of Matsu Chinojo
      • From the Novel Winter
      • Togashi's Secret
    • Stories of the Lion from the RPG >
      • From the Journals of Shinjo Gaemon
      • A Treatise on the Heart of the Lion Clan
      • On a Pedestal
      • A Letter by Akodo Rujo
      • Akodo and Matsu
      • Akodo and Ikoma
      • Akodo and Kitsu
      • Akodo and Shinsei
      • The Death of Akodo
    • Stories of the Phoenix from the RPG >
      • The Measure of Mortality
      • The Journal of Ide Amu
      • Regarding the Death of Matsu Kaiki
      • Observations of Agasha Tamori
      • A Kami on his Knees
      • Shiba's Wife
      • The Lady Asako
      • Battle at Fate Gate
    • Stories of the Scorpion from the RPG >
      • The Honest Scorpion
      • From the Journal of Matsu Sanuro
      • Letters from Daidoji Kukojin to Doji Yari
      • From Kakita Ryoku’s Famous Novel Winter
      • Bayushi's Promise
      • Frog and Scorpion
      • The Betrayer
      • Scorpion Fables
      • Bayushi's Thunder
    • Stories of the Unicorn from the RPG >
      • The Lady's Heir
      • Regarding Shosuro Kenjo
      • Letters from Akodo Toturi to Matsu Kojike
      • A Ride into Darkness
      • Exodus
    • Stories of the Shadowlands from the RPG >
      • Closing Night
      • Masiko
      • Meifumado
      • The Daidoji Yari
      • Letters from the Wall
    • Stories of the Nezumi
  • Fan Fiction
    • AEG Timeline >
      • Kaori's Stories >
        • A Ghost Story from Otosan Uchi
        • A Rokugani Fairy Tale
        • A Thousand Wishes
        • Broken Wings
        • Bushido
        • For Today
        • Gekidan Boukire - The Search for Doji Shizue
        • Ill Omens
        • Little Truths
        • Reflections of Honor
        • Shadow Stolen
        • Sunset at the Sake House
        • The Victory Tribute of Daidoji Uji
        • Watching the Heavens
        • War of the Heavens
      • The Stories of Other Writers >
        • Paper Folding
        • Arrival of the Crab Clan Ambassador
        • Forbidden Knowledge
        • The Journey of the Tear
        • A Song of Infinite Sadness
        • A Letter from the Scorpion - And Response
    • Children of Kashiwa Arc >
      • Beginnings
      • A Letter to the Fox Clan & Makoto - Complete Sincerity
      • March of the Kitsune
      • Words Against the Shadow
      • A Fox in the Works >
        • Chapter 1 - A Fox in the Works
        • Chapter 2 - The Way of Things
        • Chapter 3 - Maiden's Hand
        • Chapter 4 - Three Little Riddles
        • Chapter 5 - What Dreams are These
      • I Have Known Fireflies
    • Onyx and Ivory Arc >
      • Background for the Onyx Empire >
        • The Events of Winter Court 5
        • Between Winter Court and Empire Reborn
      • Who is Doji Arami
      • Light in the Leaves
      • A Hard Road
      • Kyoumi's Stories >
        • Jealousy (A Beginnings Retelling)
        • Snowflakes
        • A Piece of Truth (A Retelling of A Fairy Tale for the Scorpion Children)
        • The Crane Wife
        • A Horror Story
        • Bright and Precious
      • Kibo's Stories >
        • A Life Offered
        • A Life Taken
        • A Life Given
        • Mirror's Edge
      • Empire Reborn Arc >
        • Birds in their Nests >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
        • The Banner of the Shogun
        • School Days >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
        • Chasing the Wind >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
        • Ditched >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
          • Chapter 19
          • Chapter 20
          • Chapter 21
          • Chapter 22
          • Chapter 23
          • Chapter 24
          • Chapter 25
          • Chapter 26
        • Duty of War >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
    • FFG Timeline >
      • The Lady's Last Journey
      • The Rabbit and the Moon
      • The Enlightenment of Fish
      • Tales of Golden Petal Village >
        • The Story Begins
        • The Emperor's Road
        • A Summer Squall
        • Bitter Steel
        • The Storm-Tossed Cassia
      • Postcards from Otosan Uchi >
        • Postcards from Otosan Uchi - Classes
        • Postcards from Otosan Uchi-Summer Break
        • Postcards from Otosan Uchi-Independent Study
        • Postcards from Otosan Uchi-Practicum
        • Postcards from Otosan Uchi-Post Graduate Work
      • 2020 Clan Letters
    • Clan Wars: The Storm >
      • Storm Rising
      • Storm Breaking
      • Calls the Lightening >
        • The Fires of Otosan Uchi
        • The Iron Citadel
        • The Battle of Beiden Pass
        • Flight of the Crane
        • A Higher Cause
        • Fire and Smoke
        • Lost Souls
        • The Battle of Asahina Fields
        • A Flash of Lightening
        • The Day of Thunder
      • Calls the Lightening - Full
    • Stories from the Jesters >
      • Winter Warfare
      • Toturi and Mikio
      • Reju's Return
      • Careful Planning
      • A Political Water Conflict
      • The Last Kenshinzen in Kyuden Kakita
      • Commencement Speech
    • 1000 Years of Darkness >
      • 1000 Years of Darkness - Go Not Gently
    • Empire of the Emerald Stars >
      • Mirumoto Gunslinger School
      • Dove Clan
      • Shimazu Family
      • Khoshuud Family
      • Kakita Monk School
      • Shinwa - Space Ronin >
        • Benjiro's End
        • The Field of Dreams
        • Catching Dragonflies
        • The Lantern Arc >
          • A Plea from the Lantern
          • The Shinjo Shipyards: Recruiting
          • Flyby the Lantern
          • Gennai's Garden: The Aftermath
          • Gennai's Garden: Late Night at the Hotel
      • Called Away
      • Hope is a Butterfly
  • Rokugan Mixology
    • Crab Mixology
    • Crane Mixology
    • Dragon Mixology
    • Lion Mixology
    • Phoenix Mixology
    • Scorpion Mixology
    • Unicorn Mixology
    • Others Mixology
  • Renaming the Gods
  • Home
  • BLOG
  • RPG Tools
    • 5th Edition L5R RPG Official Errata
    • List of 5E Schools
    • 5th Edition Opportunity Table
    • HOR 5th Edition Opportunity Table
    • Demeanors Table
    • NPC Abilities Table
    • Running an Intrigue
    • Kakita Artisan School
    • Of Dojos and Study >
      • The Kakita Academy
      • Other Clan Traditions
    • Rokugan Local Governance >
      • The Samurai Family >
        • Servants
        • The Samurai House
      • Of Koku: Samurai Economics >
        • Demographics
      • The Structure of a Village >
        • A Typical Village
        • Ashigaru and Levies
      • The Development of Cities >
        • The Layout of the City
      • The Transition to War
      • Courtiers with no Court
      • Court Ranks and Status
      • Clan Variations >
        • Crab Clan
        • Crane Clan
        • Dragon Clan
        • Lion Clan
        • Phoenix Clan
        • Scorpion Clan
        • Unicorn Clan
    • Inflicting Actions
    • The Influence Game >
      • Creating a Court
      • What is Influence
      • Court Sequences and Events
      • Earning Influence
      • Spending Influence >
        • Rendezvous
        • Favors
      • Sample Courts
    • Mass Battles for Small Groups >
      • Armies in Conflict
      • Goals and Advantage
      • Squads >
        • Command Squads
        • Combat Squads
        • Ritual Squads
      • Skirmishes in Battle
      • Order of Battle
      • Rewards of Battle
    • Building Prosperity >
      • Forming a Community
      • Taking Responsibility
      • Prospects and Benefits
    • Shinobi Tips
    • The Game of Letters
    • Rokugani Clothing
    • Rokugani Food and Feasts
    • The Tea Ceremony >
      • An Index of Teas
    • The Language of the Fan
    • Superstitions of the Clans >
      • Shadowlands Superstitions
    • Challenge Focus Strike
  • New L5R Timeline
  • Map of Rokugan
  • The Imperial Census
  • Clan Pack Booklets
  • Fiction from the RPG
    • The Academy Library >
      • The Tao of Shinsei
      • Kakita's The Sword
      • Mirumoto Hojatsu's Niten
      • Sayings of the Ise Zume
      • Unicorn Travel Poetry
      • Crab Slang and Insults
    • Stories of the Crab from the RPG >
      • Hida's Gift
      • What Does Not Kill Me
      • Letter Addressed to Akodo Hirano
      • Research of Kuni Mokuna
      • Hida and Shinsei
      • The Beginning of Meaning
      • The Story of Osano-Wo
      • Battle of the Cresting Wave
      • Lion and Crab
    • Stories of the Crane from the RPG >
      • The Lady Doji
      • The Marriage of Doji and Kakita
      • The First Crane Thunder
      • The Legend of Daidoji Hayaku
      • The Origins of the Asahina
      • The Silver Kirin
      • A Soldier's Report
      • To Win a Heart
      • The First Hantei's Bride
      • Hiramori and Hiramichi
      • Tsume and Katogama
    • Stories of the Dragon from the RPG >
      • The Sword Path
      • The Mysterious Nature
      • Journals of Matsu Chinojo
      • From the Novel Winter
      • Togashi's Secret
    • Stories of the Lion from the RPG >
      • From the Journals of Shinjo Gaemon
      • A Treatise on the Heart of the Lion Clan
      • On a Pedestal
      • A Letter by Akodo Rujo
      • Akodo and Matsu
      • Akodo and Ikoma
      • Akodo and Kitsu
      • Akodo and Shinsei
      • The Death of Akodo
    • Stories of the Phoenix from the RPG >
      • The Measure of Mortality
      • The Journal of Ide Amu
      • Regarding the Death of Matsu Kaiki
      • Observations of Agasha Tamori
      • A Kami on his Knees
      • Shiba's Wife
      • The Lady Asako
      • Battle at Fate Gate
    • Stories of the Scorpion from the RPG >
      • The Honest Scorpion
      • From the Journal of Matsu Sanuro
      • Letters from Daidoji Kukojin to Doji Yari
      • From Kakita Ryoku’s Famous Novel Winter
      • Bayushi's Promise
      • Frog and Scorpion
      • The Betrayer
      • Scorpion Fables
      • Bayushi's Thunder
    • Stories of the Unicorn from the RPG >
      • The Lady's Heir
      • Regarding Shosuro Kenjo
      • Letters from Akodo Toturi to Matsu Kojike
      • A Ride into Darkness
      • Exodus
    • Stories of the Shadowlands from the RPG >
      • Closing Night
      • Masiko
      • Meifumado
      • The Daidoji Yari
      • Letters from the Wall
    • Stories of the Nezumi
  • Fan Fiction
    • AEG Timeline >
      • Kaori's Stories >
        • A Ghost Story from Otosan Uchi
        • A Rokugani Fairy Tale
        • A Thousand Wishes
        • Broken Wings
        • Bushido
        • For Today
        • Gekidan Boukire - The Search for Doji Shizue
        • Ill Omens
        • Little Truths
        • Reflections of Honor
        • Shadow Stolen
        • Sunset at the Sake House
        • The Victory Tribute of Daidoji Uji
        • Watching the Heavens
        • War of the Heavens
      • The Stories of Other Writers >
        • Paper Folding
        • Arrival of the Crab Clan Ambassador
        • Forbidden Knowledge
        • The Journey of the Tear
        • A Song of Infinite Sadness
        • A Letter from the Scorpion - And Response
    • Children of Kashiwa Arc >
      • Beginnings
      • A Letter to the Fox Clan & Makoto - Complete Sincerity
      • March of the Kitsune
      • Words Against the Shadow
      • A Fox in the Works >
        • Chapter 1 - A Fox in the Works
        • Chapter 2 - The Way of Things
        • Chapter 3 - Maiden's Hand
        • Chapter 4 - Three Little Riddles
        • Chapter 5 - What Dreams are These
      • I Have Known Fireflies
    • Onyx and Ivory Arc >
      • Background for the Onyx Empire >
        • The Events of Winter Court 5
        • Between Winter Court and Empire Reborn
      • Who is Doji Arami
      • Light in the Leaves
      • A Hard Road
      • Kyoumi's Stories >
        • Jealousy (A Beginnings Retelling)
        • Snowflakes
        • A Piece of Truth (A Retelling of A Fairy Tale for the Scorpion Children)
        • The Crane Wife
        • A Horror Story
        • Bright and Precious
      • Kibo's Stories >
        • A Life Offered
        • A Life Taken
        • A Life Given
        • Mirror's Edge
      • Empire Reborn Arc >
        • Birds in their Nests >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
        • The Banner of the Shogun
        • School Days >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
        • Chasing the Wind >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
        • Ditched >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
          • Chapter 19
          • Chapter 20
          • Chapter 21
          • Chapter 22
          • Chapter 23
          • Chapter 24
          • Chapter 25
          • Chapter 26
        • Duty of War >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
    • FFG Timeline >
      • The Lady's Last Journey
      • The Rabbit and the Moon
      • The Enlightenment of Fish
      • Tales of Golden Petal Village >
        • The Story Begins
        • The Emperor's Road
        • A Summer Squall
        • Bitter Steel
        • The Storm-Tossed Cassia
      • Postcards from Otosan Uchi >
        • Postcards from Otosan Uchi - Classes
        • Postcards from Otosan Uchi-Summer Break
        • Postcards from Otosan Uchi-Independent Study
        • Postcards from Otosan Uchi-Practicum
        • Postcards from Otosan Uchi-Post Graduate Work
      • 2020 Clan Letters
    • Clan Wars: The Storm >
      • Storm Rising
      • Storm Breaking
      • Calls the Lightening >
        • The Fires of Otosan Uchi
        • The Iron Citadel
        • The Battle of Beiden Pass
        • Flight of the Crane
        • A Higher Cause
        • Fire and Smoke
        • Lost Souls
        • The Battle of Asahina Fields
        • A Flash of Lightening
        • The Day of Thunder
      • Calls the Lightening - Full
    • Stories from the Jesters >
      • Winter Warfare
      • Toturi and Mikio
      • Reju's Return
      • Careful Planning
      • A Political Water Conflict
      • The Last Kenshinzen in Kyuden Kakita
      • Commencement Speech
    • 1000 Years of Darkness >
      • 1000 Years of Darkness - Go Not Gently
    • Empire of the Emerald Stars >
      • Mirumoto Gunslinger School
      • Dove Clan
      • Shimazu Family
      • Khoshuud Family
      • Kakita Monk School
      • Shinwa - Space Ronin >
        • Benjiro's End
        • The Field of Dreams
        • Catching Dragonflies
        • The Lantern Arc >
          • A Plea from the Lantern
          • The Shinjo Shipyards: Recruiting
          • Flyby the Lantern
          • Gennai's Garden: The Aftermath
          • Gennai's Garden: Late Night at the Hotel
      • Called Away
      • Hope is a Butterfly
  • Rokugan Mixology
    • Crab Mixology
    • Crane Mixology
    • Dragon Mixology
    • Lion Mixology
    • Phoenix Mixology
    • Scorpion Mixology
    • Unicorn Mixology
    • Others Mixology
  • Renaming the Gods
The Winter Garden Of The Kakita
Picture

Strike + Fire Approach

Striking is a TN 2 Martial Arts Check. Success  deals damage equal to Weapon Base Damage + Bonus Successes - Armor Resistance, or a Critical Strike.
In the Fire Stance: When you succeed on a check, you count as having one additional bonus success for each Strife symbol on your kept dice.
Details
With a Strike action, you make an attack against a single foe.
Activation: As an Attack action using one readied weapon, you may make a TN 2 Martial Arts check using the appropriate skill for the weapon, targeting one character within the weapon’s range.
Effects: If you succeed, you deal physical damage to the target equal to the weapon’s base damage plus your bonus successes

The target of the Attack automatically defends, unless they spend avoid to receive a Critical Strike OR their Fatigue is greater than their Endurance
When defending they receive Fatigue equal to [Weapons Base Damage]+Bonus Successes -[Armor Resistance].


If the target of the Attack fails to defend against damage, they suffer a critical strike with a severity value normally determined by the Deadliness of the weapon used.  When the target suffers a critical strike, they must make a TN 1 Fitness check to mitigate its effects (using a ring of their choice in a narrative scene, or the ring their stance dictates in a conflict scene). If they succeed, they reduce the severity by 1 plus their bonus successes on the check (to a minimum of 0). They then take the result based on the Results of Critical Strikes Table.

Once per game session, after a player character rolls dice to resist a critical strike, they may parry the blow directly, putting the brunt of the impact on one of their readied weapons. They may reroll all of their dice for the check, and the weapon they used for the shattering parry gains the Damaged quality as its edge chips or cracks.
 
Opportunity Uses
*
Choose another character in the scene; increase the TN of the next check they make before the start of your next turn if it does not include you as a target
* +
During an Attack action check, increase the TN of the next check the target makes to resist a critical strike they suffer before the start of your next turn by 1 per * spent this way.
* *
Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn.
* *
If you succeed, you inflict a critical strike on your target with severity equal to your weapon’s deadliness.
* +
With Razor-Edged Weapon: Treat the deadliness of this weapon as 1 higher per * spent this way.
* +
With Snaring Weapon: One target of the attack with vigilance lower than or equal to the * spent this way suffers the Immobilized condition.
 
Opportunity Uses
*
 If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).
* +
Remove 1 strife you gained from this check per * spent this way.
* *
Provide assistance to the next character to attempt a check to accomplish something similar
*
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB)
*
Inflame another character in the scene with your presence, causing them to receive 2 strife.
* +
Perform the task in a flashy way, drawing attention to yourself. Extra * attracts even more notice.
* *
Notice something missing or out of place in the vicinity that is not directly related to the task. At the GM’s discretion, you may establish an absence, such as a lack of shoes outside indicating the occupant’s absence.
General Martial Technique Opportunities
Fire Martial Technique Opportunities
Coiling Serpent Style (Rank 2 Kata) - Snaring Only
Activation: When you make a Martial Arts [Melee] or Martial Arts [Unarmed] ( Any Element) check using a Snaring weapon:
* +: Choose one weapon a target has readied; that weapon cannot be used for Attack actions. This effect persists until the end of your next turn.
* * +: One target of your action per * * spent this way becomes Immobilized.

Iron Forest Style (Rank 2 Kata) - Polearm only
Activation: When you make a Martial Arts [Melee] check using a polearm:
* +  The area in range of your weapon counts as Dangerous terrain for one target of your action per * spent this way. When an affected character attempts to move closer to you, they must make a TN 4 Fitness check (Air 2, Water 5); if they fail, they cannot advance. This effect persists until the start of your next turn.

Open-Hand Style (Rank 2 Kata)- Unarmed + Snaring Only
Activation: When you make a Martial Arts [Unarmed] check using a weapon with the Snaring quality
* * +: One target of your action per * * spent this way must switch to a different stance of your choice. Targets of silhouette 3 or greater may resist with a TN 3 Fitness check and ignore this effect if they succeed

Rushing Avalanche Style (Rank 2 Kata)- Blunt Only
Activation: When you make a Martial Arts [Melee] check using a blunt weapon:
*  If you fail with a shortfall of two or less, your target suffers physical damage equal to your ranks in Fitness. 
*  If you succeed and your target is Prone, increase the damage you deal by your ranks in Fitness.

Spinning Blades Style (Rank 2 Kata)- 2 Weapons Only
Activation: When you make a Martial Arts [Melee] or Martial Arts [Unarmed] Attack action check, if you have a second readied weapon you did not use for the attack:
* +: You must spend * equal to your target’s Vigilance to activate this technique. You use your second readied weapon against one target of your action, inflicting physical damage equal to its base damage. If that target is Dazed, increase this damage by your ranks in the skill you used for the check.

Veiled Menace Style (Rank 2 Kata)- One-Handed Only
Activation: When you make a Martial Arts [Melee] or Martial Arts [Unarmed] Attack action check using a weapon in a one-handed grip:
* +: If you succeed, choose one unaware or Disoriented target of your action. That target suffers a critical strike with severity equal to your weapon’s deadliness plus 1 per * spent this way beyond the first.

Hawk's Precision (Rank 1 Kata)- Ranged Only
Activation: When you make a Martial Arts [Ranged] check:
* +  Treat the range of the weapon as 1 higher per * spent this way, to a maximum of range 6.

Pelting Hail Style  (Rank 2 Kata)- Ranged Only
Activation: When you make a Martial Arts [Ranged] check:
* +  Choose a number of other characters at range 0–2 of your target equal to * spent this way. Each chosen character receives strife equal to the base damage of your weapon.

Bonebreaker Style  (Rank 5 Kata)- Cumbersome Only
Activation: When you make an Attack action check with a Cumbersome Weapon:
* *: 
If your target would suffer a critical strike as a result of this check, instead of making a check to resist, they suffer the severity 5–6: Debilitating Gash result.
Piercing Bolt Style  (Rank 3 Kata)- Ax/Polearm Only
Activation: When you make an Attack action check using an ax or polearm:
* : 
Treat the deadliness of your weapon as increased by the number of range bands you have traveled this round, and if you threw it, add the number of range bands it has traveled this round.
Swirling Tempest Style  (Rank 5 Kata)- Blunt/Polearm Only
Activation: When you make a Martial Arts [Melee] action check with a Blunt Weapon or Polearm:
* +:  Choose one character in range of your weapon other than your target with vigilance lower than or equal to * spent this way. That character suffers physical damage equal to your weapon’s base damage. You may activate this * multiple times, choosing a different character each time.

Thunderous Blows Style  (Rank 2 Kata)- Blunt Only
Activation: When you make an Attack action check with a Blunt Weapon:
* * +: 
One character at range 0–1 of your target per * * spent this way receives 1 fatigue, or 3 fatigue if they are suffering the Dazed condition.
TWin STreams Style  (Rank 3 Kata)- TWo Sword/Two Ax Only
Activation: When you make a Attack action check using a sword or ax, if you have another readied weapon in the same category:
* *:  If your target suffers a critical strike as a result of this check, increase its severity by the deadliness of your other readied weapon.

Fierce Badger Style (Rank 2 Kata)- Unarmed Only
Activation: When you perform a Martial Arts [Unarmed] Check:
* + If the target is immobilized, they receive 1 strife per * spent this way.
* + If the targets' silhouette and vigilance both are lower than or equal to * spent this way, the target is thrown 2 range bands in a direction of your choice and suffers 3 fatigue.

Thicket's Embrace Style (Rank 3 Kata)- Unarmed Only
Activation: When you perform a Martial Arts [Unarmed] or Fitness Check:
*  If you are in Entangling or Obscuring terrain, reduce the TN of the next attach check you make by 1 (to a minimum of 1). This effect persists until the end of your next turn.
* * If you are in Entangling or Obscuring terrain, you may ignore its negative effects. This effect persists until the end of your next turn.

Shattering Tide Style (Rank 3 Kata)- Unarmed Only
Activation: When you perform a Martial Arts [Unarmed] Check:
*  If you succeed, and both you and your target are in Confining or Dangerous terrain, treat the damage and deadliness of the weapon you used as 1 higher for each kept Strife result.
* * If both you and your target are in Confining or Dangerous terrain, your target suffers the Dazed condition.

Disappearing World Style (Rank 4 Kata)
Activation: When you make a Martial Arts [Melee, Ranged, or Unarmed] (Fire) check:
* +   One target of your action must resist with a TN 3 Fitness check (Air 4, Water 1) or suffer the Dazed condition and fatigue equal to their shortfall. Increase the TN of the check to resist by 1 per * spent this way.

sTRIKING AS fIRE (Rank 1 Kata)
Activation: When you make a Martial Arts [Melee, Ranged, or Unarmed] (Fire) check:
* +  The next time your target suffers a critical strike, increase its severity by 1 per * spent this way. This effect persists until the end of your next turn.

Special Circumstance Opportunities
In Shadowlands
*+ You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per * you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.
Against Tainted Threats
*+ The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every ** spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
While Tainted
** The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept Ring Dice showing a Strife result to the next Martial Arts check you make. This effect persists until the start of their next turn.
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