The Winter Garden Of The Kakita
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          • Chapter 1
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      • Other Clan Traditions
    • Rokugan Local Governance >
      • The Samurai Family >
        • Servants
        • The Samurai House
      • Of Koku: Samurai Economics >
        • Demographics
      • The Structure of a Village >
        • A Typical Village
        • Ashigaru and Levies
      • The Development of Cities >
        • The Layout of the City
      • The Transition to War
      • Courtiers with no Court
      • Court Ranks and Status
      • Clan Variations >
        • Crab Clan
        • Crane Clan
        • Dragon Clan
        • Lion Clan
        • Phoenix Clan
        • Scorpion Clan
        • Unicorn Clan
    • Inflicting Actions
    • The Influence Game >
      • Creating a Court
      • What is Influence
      • Court Sequences and Events
      • Earning Influence
      • Spending Influence >
        • Rendezvous
        • Favors
      • Sample Courts
    • Mass Battles for Small Groups >
      • Armies in Conflict
      • Goals and Advantage
      • Squads >
        • Command Squads
        • Combat Squads
        • Ritual Squads
      • Skirmishes in Battle
      • Order of Battle
      • Rewards of Battle
    • Building Prosperity >
      • Forming a Community
      • Taking Responsibility
      • Prospects and Benefits
    • Shinobi Tips
    • The Game of Letters
    • Rokugani Clothing
    • Rokugani Food and Feasts
    • The Tea Ceremony >
      • An Index of Teas
    • The Language of the Fan
    • Superstitions of the Clans >
      • Shadowlands Superstitions
    • Challenge Focus Strike
  • New L5R Timeline
  • Map of Rokugan
  • The Imperial Census
  • Clan Pack Booklets
  • Fiction from the RPG
    • The Academy Library >
      • The Tao of Shinsei
      • Kakita's The Sword
      • Mirumoto Hojatsu's Niten
      • Sayings of the Ise Zume
      • Unicorn Travel Poetry
      • Crab Slang and Insults
    • Stories of the Crab from the RPG >
      • Hida's Gift
      • What Does Not Kill Me
      • Letter Addressed to Akodo Hirano
      • Research of Kuni Mokuna
      • Hida and Shinsei
      • The Beginning of Meaning
      • The Story of Osano-Wo
      • Battle of the Cresting Wave
      • Lion and Crab
    • Stories of the Crane from the RPG >
      • The Lady Doji
      • The Marriage of Doji and Kakita
      • The First Crane Thunder
      • The Legend of Daidoji Hayaku
      • The Origins of the Asahina
      • The Silver Kirin
      • A Soldier's Report
      • To Win a Heart
      • The First Hantei's Bride
      • Hiramori and Hiramichi
      • Tsume and Katogama
    • Stories of the Dragon from the RPG >
      • The Sword Path
      • The Mysterious Nature
      • Journals of Matsu Chinojo
      • From the Novel Winter
      • Togashi's Secret
    • Stories of the Lion from the RPG >
      • From the Journals of Shinjo Gaemon
      • A Treatise on the Heart of the Lion Clan
      • On a Pedestal
      • A Letter by Akodo Rujo
      • Akodo and Matsu
      • Akodo and Ikoma
      • Akodo and Kitsu
      • Akodo and Shinsei
      • The Death of Akodo
    • Stories of the Phoenix from the RPG >
      • The Measure of Mortality
      • The Journal of Ide Amu
      • Regarding the Death of Matsu Kaiki
      • Observations of Agasha Tamori
      • A Kami on his Knees
      • Shiba's Wife
      • The Lady Asako
      • Battle at Fate Gate
    • Stories of the Scorpion from the RPG >
      • The Honest Scorpion
      • From the Journal of Matsu Sanuro
      • Letters from Daidoji Kukojin to Doji Yari
      • From Kakita Ryoku’s Famous Novel Winter
      • Bayushi's Promise
      • Frog and Scorpion
      • The Betrayer
      • Scorpion Fables
      • Bayushi's Thunder
    • Stories of the Unicorn from the RPG >
      • The Lady's Heir
      • Regarding Shosuro Kenjo
      • Letters from Akodo Toturi to Matsu Kojike
      • A Ride into Darkness
      • Exodus
    • Stories of the Shadowlands from the RPG >
      • Closing Night
      • Masiko
      • Meifumado
      • The Daidoji Yari
      • Letters from the Wall
    • Stories of the Nezumi
  • Fan Fiction
    • AEG Timeline >
      • Kaori's Stories >
        • A Ghost Story from Otosan Uchi
        • A Rokugani Fairy Tale
        • A Thousand Wishes
        • Broken Wings
        • Bushido
        • For Today
        • Gekidan Boukire - The Search for Doji Shizue
        • Ill Omens
        • Little Truths
        • Reflections of Honor
        • Shadow Stolen
        • Sunset at the Sake House
        • The Victory Tribute of Daidoji Uji
        • Watching the Heavens
        • War of the Heavens
      • The Stories of Other Writers >
        • Paper Folding
        • Arrival of the Crab Clan Ambassador
        • Forbidden Knowledge
        • The Journey of the Tear
        • A Song of Infinite Sadness
        • A Letter from the Scorpion - And Response
    • Children of Kashiwa Arc >
      • Beginnings
      • A Letter to the Fox Clan & Makoto - Complete Sincerity
      • March of the Kitsune
      • Words Against the Shadow
      • A Fox in the Works >
        • Chapter 1 - A Fox in the Works
        • Chapter 2 - The Way of Things
        • Chapter 3 - Maiden's Hand
        • Chapter 4 - Three Little Riddles
        • Chapter 5 - What Dreams are These
      • I Have Known Fireflies
    • Onyx and Ivory Arc >
      • Background for the Onyx Empire >
        • The Events of Winter Court 5
        • Between Winter Court and Empire Reborn
      • Who is Doji Arami
      • Light in the Leaves
      • A Hard Road
      • Kyoumi's Stories >
        • Jealousy (A Beginnings Retelling)
        • Snowflakes
        • A Piece of Truth (A Retelling of A Fairy Tale for the Scorpion Children)
        • The Crane Wife
        • A Horror Story
        • Bright and Precious
      • Kibo's Stories >
        • A Life Offered
        • A Life Taken
        • A Life Given
        • Mirror's Edge
      • Empire Reborn Arc >
        • Birds in their Nests >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
        • The Banner of the Shogun
        • School Days >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
        • Chasing the Wind >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
        • Ditched >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
          • Chapter 19
          • Chapter 20
          • Chapter 21
          • Chapter 22
          • Chapter 23
          • Chapter 24
          • Chapter 25
          • Chapter 26
        • Duty of War >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
    • FFG Timeline >
      • The Lady's Last Journey
      • The Rabbit and the Moon
      • The Enlightenment of Fish
      • Tales of Golden Petal Village >
        • The Story Begins
        • The Emperor's Road
        • A Summer Squall
        • Bitter Steel
        • The Storm-Tossed Cassia
      • Postcards from Otosan Uchi >
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      • 2020 Clan Letters
    • Clan Wars: The Storm >
      • Storm Rising
      • Storm Breaking
      • Calls the Lightening >
        • The Fires of Otosan Uchi
        • The Iron Citadel
        • The Battle of Beiden Pass
        • Flight of the Crane
        • A Higher Cause
        • Fire and Smoke
        • Lost Souls
        • The Battle of Asahina Fields
        • A Flash of Lightening
        • The Day of Thunder
      • Calls the Lightening - Full
    • Stories from the Jesters >
      • Winter Warfare
      • Toturi and Mikio
      • Reju's Return
      • Careful Planning
      • A Political Water Conflict
      • The Last Kenshinzen in Kyuden Kakita
      • Commencement Speech
    • 1000 Years of Darkness >
      • 1000 Years of Darkness - Go Not Gently
    • Empire of the Emerald Stars >
      • Mirumoto Gunslinger School
      • Dove Clan
      • Shimazu Family
      • Khoshuud Family
      • Kakita Monk School
      • Shinwa - Space Ronin >
        • Benjiro's End
        • The Field of Dreams
        • Catching Dragonflies
        • The Lantern Arc >
          • A Plea from the Lantern
          • The Shinjo Shipyards: Recruiting
          • Flyby the Lantern
          • Gennai's Garden: The Aftermath
          • Gennai's Garden: Late Night at the Hotel
      • Called Away
      • Hope is a Butterfly
  • Rokugan Mixology
    • Crab Mixology
    • Crane Mixology
    • Dragon Mixology
    • Lion Mixology
    • Phoenix Mixology
    • Scorpion Mixology
    • Unicorn Mixology
    • Others Mixology
  • Renaming the Gods
The Winter Garden Of The Kakita

The Winter Gardens of the Kakita

Fan Fiction for the Legend of the Five Rings

One Thing L5R Did Right

6/27/2021

2 Comments

 
​Disclaimer:  I've stalled on writing this article for a while. I don't know how it will be received.  Even people who have no problems with other aspects of being more inclusive with gaming might have a problem with 'getting' this part, and it makes me really nervous.  Hoping for the best.
'Lord,' she said, 'if you must go, then let me ride in your following. For I am weary of skulking in the hills, and wish to face peril and battle.'
'Your duty is with your people,' he answered.
'Too often have I heard of duty,' she cried. 'But am I not of the House of Eorl, a shieldmaiden and not a dry-nurse? I have waited on faltering feet long enough. Since they falter no longer, it seems, may I not now spend my life as I will?'
'Few may do that with honour,' he answered. 'But as for you, lady: did you not accept the charge to govern the people until their lord's return? If you had not been chosen, then some marshal or captain would have been set in the same place, and he could not ride away from his charge, were he weary of it or no.'
'Shall I always be chosen?' she said bitterly. 'Shall I always be left behind when the Riders depart, to mind the house while they win renown, and find food and beds when they return?'
'A time may come soon,' said he, 'when none will return. Then there will be need of valor without renown, for none shall remember the deeds that are done in the last defense of your homes. Yet the deeds will not be less valiant because they are unpraised.'
And she answered: 'All your words are but to say: you are a woman, and your part is in the house. But when men have died in battle and honor, you have leave to be burned in the house, for the men will need it no more. But I am of the House of Eorl and not a serving-woman. I can ride and wield blade, and I do not fear either pain or death.'   -
Lord of the Rings by J.R.R. Tolkien

There is a good argument to be made that Lord of the Rings is the foundation of modern Fantasy, and definitely Role Playing Games like Dungeons and Dragons, which drew heavily on on the book for its depictions of elves and dwarves, orcs and halflings, as well as the kinds of adventures that it wanted to tell.  I  still love the books with a fiery passion, and the movies only a little less so.    And I, of course, adored Eowyn, as a female hero and warrior, sticking it to the men who told her to stay home by striking down the Witch-King and proving herself on the battlefield.  She has been the model for many female heroes to come, and  more power to it.

But her argument here...the whole depiction of heroism in fantasy in general, touches on a point that becomes a real problem when taken in context of the history of gaming and how male-dominated it always has been.

Staying home, governing her people, leading them to food and beds, keeping them safe.  These things she takes, automatically, as given, with contempt.  Aragorn tries to convince her that they are important, vital.  But, the truth is, they aren't. Not in Lord of the Rings. We never know what person took up the role when Eowyn left it.  It's vitally important...but not important enough that Theoden assigns a man to the job.  It's only 'the most important task a woman can do', and Aragorn argues if she does not do it, then a man would have to. And wouldn't that be a waste of forces from the front line?  Aragorn respects the role...for women.  But not as an equally important task to the future of humankind.

In our society, we've similarly, traditionally, bifurcated everything into tasks suitable for men and tasks suitable for women.  Men's role, traditionally, has been spoken of, and expressed, in terms of domination.  At first this was domination on the field of battle: either domination over an animal as a hunter, or domination over other human beings as a warrior.  Later on, it became domination over nature, forcing nature to give up its bounty, and bend it to your will, or domination over the forces of capitalism, pushing your industry forward over the trampled businesses of your commercial opponents.   
Women's roles, traditionally, were about nurture and preservation.  Nurturing children. Nurturing homes.
This leads to some weird quirks in our modern society. Those who heal by destroying disease or defeating injury in bursts of intellect and insight are traditionally male...doctors. Those who heal by the long, slow requirements of regular nurturing care are traditionally female...nurses.  Education was once primarily a male profession....men driving out the demons of ignorance. But it got 'rewritten' to become more about nurturing children...becoming a female profession in the process.  Male = dominating and focused on conflict and overcoming enemies = exciting and important. Female = nurturing and passive/responsive and focused on reacting to outside circumstances = boring and unimportant.  At least for a shieldmaiden of the House of Eorl. And those who wanted to be like her.

I'm not really here to write about all the kinds of problems this framing causes in broad society, but more to talk about gaming. And L5R. Because it's relevant.

When L5R came out, every single game that came out on the market was about dominance, and usually the associated violence.   Dungeons and Dragons was completely overt about it.  A game system is created to put mechanics in the places it wants to highlight, the places it wants to have conflicts and create stories about, and the primary set of mechanics was created to handle physical combat, as well as growing your power to become more dominant.  Most other game systems for that first decade did the same.  Vampire the Masquerade proposed an alternative.  Now, instead of just physically dominating your opponent, here were mechanics to socially dominate your opponent too.  It even had the term 'dominate'.   It was very popular.

Can you fall in love with the possibility of a game system to do something different? Even if it doesn't?

Legend of the Five Rings, however, proposed, or even just hinted at, the possibility of something different.  You had a tightly structured world, with tightly structured clans.  The clans, and people within those clans, were opposed to each other. They had different agendas, different needs, and different ways of accomplishing them.  But they were all human. They were all just people.  They had a big supernaturally evil threat off to the side of the screen they all had to oppose together. None of them were evil.  None of them had to be dominated. 

Not only that, but the game was not primarily about the Shadowlands conflict. It really was about these clans politicking around each other.  There were even courtiers in this game, people whose primary reason to be was to negotiate and interact with other clans.  There was a role for combat.  But there was a role for negotiation too.

And this was the kicker.  There was a Right Hand of the Emperor...the Lion Clan, created to fight the Emperor's enemies, to express the Emperor's dominance in the world.  Men's work.  But there was also a Left Hand of the Emperor...the Crane Clan.  Created to cultivate art and culture and beauty.  To nurture prosperity. Women's work.  And this group was set up, by the framing of the game itself, to be an equal to the Lion Clan.

This was gaming.  But, in L5R, nurturing and reacting, fostering growth, it seemed like it was so important that even men did it. 

It was the first time in gaming, that I'd ever encountered, where a game world had not only women characters who went out and did 'men stuff' to be heroes, but it had an equal amount of men being creative or nurturing, doing 'women's stuff'...and who could become heroes by doing it. 

Even today, many years later, this  idea is really rare in RPGs.  There are women's RPGs. Some of them use the domination framework readily, accepting it like Eowyn does.  Some of them discard it completely, making a fairly soft-edged game focused entirely on nurture, with few of the harsh edges that ratchet up the tension in an RPG, giving it life or death circumstances.  L5R, though, has, at least in the structure of its game world, the possibility that it could balance these two things.  It could say both are equally important.  Traditionally male-oriented and traditionally female-oriented tasks are both places where heroes can be found. Both men and women could be saving the Empire, guided by the Left or Right hand.

It was an inspiration for me.  I didn't have to look at what my gender was consigned to as boring, outside the bounds of being worth captured in the tale...at least the tales of adventure and excitement I wanted to read.  L5R gave me a framework where I could have new stories that had a place for that part of me. That part of the world.  I treasured it.

Mechanically, it didn't quite pan out. AEG and later FFG didn't really come up with mechanics sufficient to address the need, even if the framework was there.  And of course it didn't teach anyone how to run a nurture campaign. It was just too new.  Social mechanics are still all win/loss, not trying to find win/win scenarios. I've tried to create rules for 4E and 5E that  provide mechanics that can assist in finding the nurture game that is possible within the framework of Rokugan, in The Influence Game and The Prosperity System.  We, at least, have been able to use these tools to work on such stories in L5R.  And I hope, eventually such a thing could be fully integrated into core L5R. 

So maybe my hopes are unfounded, and will never become a full equal to conflict. But this one thing, I thought L5R did right.


2 Comments
Diogo Salazar
7/9/2021 02:55:31 pm

Uhm, interesting take on that particular conversation of Éowyn and Aragorn. I had never really taken it from the perspective that you took, but more like, you are a shieldmaiden who could well be the last line of defense of your people. Then again, I am male...
But I wholeheartedly agree with you on the role of the court and courtiers in L5R, the mechanics were never broadly or better defined but they are there for anyone who decides to tinker with it and to me, at least, I almost always put the Lion as antagonists to whatever the players are doing in my campaigns.
I get a lot of chadbro vibe from them that I always made me hate them (on the other hand, I like the Kitsu family but I feel like they got a Stockholm Syndrom attached to them...)

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Kakita Kaori link
7/9/2021 04:39:40 pm

When I first read LOTR...indeed most of the times I've read it...I certainly did not read it that way either. I just assumed, naturally, what the women were doing was less important that what the men were doing, that Theoden was obviously shunting Eowyn aside to a task that is less than she is capable of, because she is a woman. Of course that's not fair! It's not until much later that I find myself going back and wondering why /are/ those tasks considered 'less competent or less capable'? Why is that less?

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    Kakita Kaori, also known as Jeanne Kalvar, has played the Legend of the Five Rings Role-playing game since 1st Edition. 

    But mostly she enjoys writing fiction.

    If you want to read her thoughts on things other than gaming, you can find them here:
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