The Winter Garden Of The Kakita
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        • Ill Omens
        • Little Truths
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  • Home
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    • List of 5E Schools
    • 5th Edition Opportunity Table
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    • Demeanors Table
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    • Running an Intrigue
    • Kakita Artisan School
    • Of Dojos and Study >
      • The Kakita Academy
      • Other Clan Traditions
    • Rokugan Local Governance >
      • The Samurai Family >
        • Servants
        • The Samurai House
      • Of Koku: Samurai Economics >
        • Demographics
      • The Structure of a Village >
        • A Typical Village
        • Ashigaru and Levies
      • The Development of Cities >
        • The Layout of the City
      • The Transition to War
      • Courtiers with no Court
      • Court Ranks and Status
      • Clan Variations >
        • Crab Clan
        • Crane Clan
        • Dragon Clan
        • Lion Clan
        • Phoenix Clan
        • Scorpion Clan
        • Unicorn Clan
    • Inflicting Actions
    • The Influence Game >
      • Creating a Court
      • What is Influence
      • Court Sequences and Events
      • Earning Influence
      • Spending Influence >
        • Rendezvous
        • Favors
      • Sample Courts
    • Mass Battles for Small Groups >
      • Armies in Conflict
      • Goals and Advantage
      • Squads >
        • Command Squads
        • Combat Squads
        • Ritual Squads
      • Skirmishes in Battle
      • Order of Battle
      • Rewards of Battle
    • Building Prosperity >
      • Forming a Community
      • Taking Responsibility
      • Prospects and Benefits
    • Shinobi Tips
    • The Game of Letters
    • Rokugani Clothing
    • Rokugani Food and Feasts
    • The Tea Ceremony >
      • An Index of Teas
    • The Language of the Fan
    • Superstitions of the Clans >
      • Shadowlands Superstitions
    • Challenge Focus Strike
  • New L5R Timeline
  • Map of Rokugan
  • The Imperial Census
  • Clan Pack Booklets
  • Fiction from the RPG
    • The Academy Library >
      • The Tao of Shinsei
      • Kakita's The Sword
      • Mirumoto Hojatsu's Niten
      • Sayings of the Ise Zume
      • Unicorn Travel Poetry
      • Crab Slang and Insults
    • Stories of the Crab from the RPG >
      • Hida's Gift
      • What Does Not Kill Me
      • Letter Addressed to Akodo Hirano
      • Research of Kuni Mokuna
      • Hida and Shinsei
      • The Beginning of Meaning
      • The Story of Osano-Wo
      • Battle of the Cresting Wave
      • Lion and Crab
    • Stories of the Crane from the RPG >
      • The Lady Doji
      • The Marriage of Doji and Kakita
      • The First Crane Thunder
      • The Legend of Daidoji Hayaku
      • The Origins of the Asahina
      • The Silver Kirin
      • A Soldier's Report
      • To Win a Heart
      • The First Hantei's Bride
      • Hiramori and Hiramichi
      • Tsume and Katogama
    • Stories of the Dragon from the RPG >
      • The Sword Path
      • The Mysterious Nature
      • Journals of Matsu Chinojo
      • From the Novel Winter
      • Togashi's Secret
    • Stories of the Lion from the RPG >
      • From the Journals of Shinjo Gaemon
      • A Treatise on the Heart of the Lion Clan
      • On a Pedestal
      • A Letter by Akodo Rujo
      • Akodo and Matsu
      • Akodo and Ikoma
      • Akodo and Kitsu
      • Akodo and Shinsei
      • The Death of Akodo
    • Stories of the Phoenix from the RPG >
      • The Measure of Mortality
      • The Journal of Ide Amu
      • Regarding the Death of Matsu Kaiki
      • Observations of Agasha Tamori
      • A Kami on his Knees
      • Shiba's Wife
      • The Lady Asako
      • Battle at Fate Gate
    • Stories of the Scorpion from the RPG >
      • The Honest Scorpion
      • From the Journal of Matsu Sanuro
      • Letters from Daidoji Kukojin to Doji Yari
      • From Kakita Ryoku’s Famous Novel Winter
      • Bayushi's Promise
      • Frog and Scorpion
      • The Betrayer
      • Scorpion Fables
      • Bayushi's Thunder
    • Stories of the Unicorn from the RPG >
      • The Lady's Heir
      • Regarding Shosuro Kenjo
      • Letters from Akodo Toturi to Matsu Kojike
      • A Ride into Darkness
      • Exodus
    • Stories of the Shadowlands from the RPG >
      • Closing Night
      • Masiko
      • Meifumado
      • The Daidoji Yari
      • Letters from the Wall
    • Stories of the Nezumi
  • Fan Fiction
    • AEG Timeline >
      • Kaori's Stories >
        • A Ghost Story from Otosan Uchi
        • A Rokugani Fairy Tale
        • A Thousand Wishes
        • Broken Wings
        • Bushido
        • For Today
        • Gekidan Boukire - The Search for Doji Shizue
        • Ill Omens
        • Little Truths
        • Reflections of Honor
        • Shadow Stolen
        • Sunset at the Sake House
        • The Victory Tribute of Daidoji Uji
        • Watching the Heavens
        • War of the Heavens
      • The Stories of Other Writers >
        • Paper Folding
        • Arrival of the Crab Clan Ambassador
        • Forbidden Knowledge
        • The Journey of the Tear
        • A Song of Infinite Sadness
        • A Letter from the Scorpion - And Response
    • Children of Kashiwa Arc >
      • Beginnings
      • A Letter to the Fox Clan & Makoto - Complete Sincerity
      • March of the Kitsune
      • Words Against the Shadow
      • A Fox in the Works >
        • Chapter 1 - A Fox in the Works
        • Chapter 2 - The Way of Things
        • Chapter 3 - Maiden's Hand
        • Chapter 4 - Three Little Riddles
        • Chapter 5 - What Dreams are These
      • I Have Known Fireflies
    • Onyx and Ivory Arc >
      • Background for the Onyx Empire >
        • The Events of Winter Court 5
        • Between Winter Court and Empire Reborn
      • Who is Doji Arami
      • Light in the Leaves
      • A Hard Road
      • Kyoumi's Stories >
        • Jealousy (A Beginnings Retelling)
        • Snowflakes
        • A Piece of Truth (A Retelling of A Fairy Tale for the Scorpion Children)
        • The Crane Wife
        • A Horror Story
        • Bright and Precious
      • Kibo's Stories >
        • A Life Offered
        • A Life Taken
        • A Life Given
        • Mirror's Edge
      • Empire Reborn Arc >
        • Birds in their Nests >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
        • The Banner of the Shogun
        • School Days >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
        • Chasing the Wind >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
        • Ditched >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
          • Chapter 19
          • Chapter 20
          • Chapter 21
          • Chapter 22
          • Chapter 23
          • Chapter 24
          • Chapter 25
          • Chapter 26
        • Duty of War >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
    • FFG Timeline >
      • The Lady's Last Journey
      • The Rabbit and the Moon
      • The Enlightenment of Fish
      • Tales of Golden Petal Village >
        • The Story Begins
        • The Emperor's Road
        • A Summer Squall
        • Bitter Steel
        • The Storm-Tossed Cassia
      • Postcards from Otosan Uchi >
        • Postcards from Otosan Uchi - Classes
        • Postcards from Otosan Uchi-Summer Break
        • Postcards from Otosan Uchi-Independent Study
        • Postcards from Otosan Uchi-Practicum
        • Postcards from Otosan Uchi-Post Graduate Work
      • 2020 Clan Letters
    • Clan Wars: The Storm >
      • Storm Rising
      • Storm Breaking
      • Calls the Lightening >
        • The Fires of Otosan Uchi
        • The Iron Citadel
        • The Battle of Beiden Pass
        • Flight of the Crane
        • A Higher Cause
        • Fire and Smoke
        • Lost Souls
        • The Battle of Asahina Fields
        • A Flash of Lightening
        • The Day of Thunder
      • Calls the Lightening - Full
    • Stories from the Jesters >
      • Winter Warfare
      • Toturi and Mikio
      • Reju's Return
      • Careful Planning
      • A Political Water Conflict
      • The Last Kenshinzen in Kyuden Kakita
      • Commencement Speech
    • 1000 Years of Darkness >
      • 1000 Years of Darkness - Go Not Gently
    • Empire of the Emerald Stars >
      • Mirumoto Gunslinger School
      • Dove Clan
      • Shimazu Family
      • Khoshuud Family
      • Kakita Monk School
      • Shinwa - Space Ronin >
        • Benjiro's End
        • The Field of Dreams
        • Catching Dragonflies
        • The Lantern Arc >
          • A Plea from the Lantern
          • The Shinjo Shipyards: Recruiting
          • Flyby the Lantern
          • Gennai's Garden: The Aftermath
          • Gennai's Garden: Late Night at the Hotel
      • Called Away
      • Hope is a Butterfly
  • Rokugan Mixology
    • Crab Mixology
    • Crane Mixology
    • Dragon Mixology
    • Lion Mixology
    • Phoenix Mixology
    • Scorpion Mixology
    • Unicorn Mixology
    • Others Mixology
  • Renaming the Gods
The Winter Garden Of The Kakita

The Winter Gardens of the Kakita

Fan Fiction for the Legend of the Five Rings

Individualism and Collectivism

5/16/2021

3 Comments

 
 A daimyo is executed unjustly for an act he did not commit.  Forty-seven of his most loyal followers hunt down the man who caused this act, leaving their wives and families, their lives and their positions, to kill him.  And then they all bring themselves to the capital to present themselves and commit seppuku, taking their lives as a consequence for what they have done.

The Forty-Seven Ronin is a classic Japanese story.  But nothing similar happens in western European literature, even with the most devoted followers.  How does a Western game designer create a game system that encourages, or even just allows, such stories to be run in the system?  The honor mechanic is an, albeit clumsy, way to try to encourage such story telling, but the challenge is deeper than that.  To tell a Japanese story in an English RPG, you end up stumbling across the difference between Collectivist and Individualistic values.  So this week, I'm going to start there. (Don't worry....I'll get back to honor. I just realized after some events this week, I needed to start "further back".)
Before you start researching this topic on your own, I need to make a very BIG warning.  If you come from a Western society, make sure that you use only sources from a collectivist society...either Asian, African, or certain areas of South America such as Mexico.  This topic has been addressed extensively in anthropology...and then it was grabbed, twisted, and made as racist as s*** in some places.  Stay away from that.  The sources I provide here are not, but the internet is an ugly place.  I'm sorry.
Each person is uniquely made up of a group of traits and virtues that define them.  These traits are valued differently, however, by the society in which they live.  One society might value strength, for example, while another might value a slender build and manual dexterity. In a strength-favoring society, children would be taught to play games of strength, while another society might encourage playing games requiring fine motor control. Each child has similar access to all the human virtues and gifts independent of race or creed or where they are born, but the societies in which they live teach them to value  and train in virtues differently.   Intellectual and social traits similarly are prized differently by different societies. 

One area where societies differ in their values is whether that society is considered individualist or collectivist. 

(Note: I'm taking a lot of this information from Individualism and Collectivism by Dharm P. S. Bhawuk, University of Hawaii because it's a good paper, but you can find it in plenty of anthropology and sociology textbooks.)

Individualist cultures value personal independence.  Members are taught to see themselves as separate from others, with each person responsible for themselves and their own decisions.  Who they are is defined by how they feel or perceive themselves on the inside, and they are encouraged to ignore what others perceive of them.  Individualistic societies value freedom, non-conformity, choice, ambition,  and fairness.    Relationships and trade are considered to be reciprocal and for the fulfillment of the self.  Communication is direct and being blunt and precise (and clear) is valued, with less regard to the feelings of the other.  Strangers and family should be met equitably and fairly, but neither strangers or family or anyone else should be able to control the actions of an individual.

Collectivist cultures value personal interdependence.  Members are taught to see themselves as parts of a larger social group, defined by their performance and characteristics as they stand within their web of relationships.  Who they are is relative to their social context, and they are encouraged to always be aware of how others perceive them.  Collectivist societies  value sharing,  empathy,  cooperation,  duty, and conformity.  Relationships and trade are considered to be mutual for the good of the whole, rather than the fulfillment of the self. Communication is indirect, and sensitivity is valued.  Strangers are often met with hostility and kept out of the inner sphere of relationships, but once accepted into the sphere, they are valued much more as part of the collective self than in an individualist society.

No culture is purely individualist or purely collectivist.   However,  in general, Europe and North America are considered to be more individualist, while Asian and African cultures tend to be more collectivist.  These two sets of traits are also not considered opposites.  They are instead areas of emphasis that can be considered more complementary than anything.  

A person's own acceptance of Individualism or Collectivism is not determined by their race or their society.  Indeed, this is a set of psychological traits that can be 'primed' by setting up specific kinds of social situations and contexts.  And neither kind of culture is superior at problem solving.  Generally it has been found that groups are most successful at problem solving when individualism and collectivism produce synergistic effects: people primed to accept the group values as paramount while ensuring that each person is primed to represent themselves individually.  

What a society values, however, is going to 'prime' members into the ways of thinking and acting that most conform with the values of that society.  The myths and stories and lessons and advancement within that society is going to be based on the values of the society, and so people who conform to those values will advance in that society the most.

So...the point of all this.

The United States is considered to be an Individualist society.  It is also considered to be a rural society, with most of our 'mythmaking' about who 'real `Mericans' are' coming from a rural archetype.  It is also  considered to be a nomadic society, where people are not innately tied to a specific of area of land and are free and encouraged to travel to seek the best circumstances for themselves.

Rokugan, alternatively, is created to be a collectivist society. It is an urban society, with much of mythmaking and storytelling about an urban/court elite.  And it is considered to be a settled society, where people are commonly tied to a specific area of land and do not travel broadly beyond those lands.

The challenge of the GM is to try to make the sort of the stories that can cross that great divide and see what is on the other side.

3 Comments
DSalazar
5/17/2021 05:52:37 pm

Not related exactly to Rokugan (maybe tangentially) but Frank Hebert's Fremen is an example of fictional collectivist society that gets co-opted by a charismatic leader from an individualistic society and how the Fremen change due to this.
Frank Herbert even established the Fremen as followers of the Zensunni religion, which would be a mixture of elements taken from Sunni, Zen Buddhism and Neo-Confucianism religion, although how much Confucianism should be called a religion is something I don't really have the know-how to say though.

Reply
Kakita Kaori
5/17/2021 09:51:13 pm

Thank you! I never could bear to get through Dune though I tried a couple of times. I will be talking about Confucianism very shortly.

Reply
Diogo Salazar
5/18/2021 09:22:46 am

HAHA, seriously? It’s still to this day, one of my top 3 authors.
I am hoping the movie will make some justice to the books and yeah, waiting to see your take on Confucionism.

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    Author

    Kakita Kaori, also known as Jeanne Kalvar, has played the Legend of the Five Rings Role-playing game since 1st Edition. 

    But mostly she enjoys writing fiction.

    If you want to read her thoughts on things other than gaming, you can find them here:
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